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The aim of this project is to create a sustainable fishery and centre for learning in southport. I aim to set a precedent for sustainable fishing within a local community through the use of a design concept utilising key interactions with the public to allow the project to outreach into the town.

The main concept at the start of my project was to illustrate the process of fishing, and by focusing my design around this process I can both celebrate it and use this as an opportunity to engage the public. (Conceptual model to illustrate part of the process to transport and sort fish: Left)

Conceptual drawing to illustrate key features of my design concept at the start of my project

Conceptual drawing to illustrate key features of my design concept at the start of my project


During my site analysis it became clear from studying maps of the history of our site and numerous site visits that there is a separation between the beach front and the town of southport where something was lost. With the decline of the beachfront and the loss of a number of attractions the beach front of southport has lost a lot of its utility and attractions that once existed. This provides an opportunity to utilise my project to reintroduce some of these key features to help repopulate the beachfront with activity and utility.




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Looking at southport it became clear the disconnect between the once prosperous beachfront and the town itself. The first thing I thought to develop was, what is the central spine of the design, the process of fishing. These basic sketches i developed helped me start to structure my design and start to develop basic small details such as the tidal bells and light system for incoming tide.

Along side the early drawings I also developed a 3D conceptual model to help visualise the space my design would be based on. With this model I then progressed and refined the design with more detail making small alterations to this process of fishing.

The regeneration of southport beachfront is based around my design creating new and different events along southport that would attract visitors to the town at all times of day. These events developed throughout the design process and included features such as:

  • Numerous cooking stations throughout the town and beach of southport.

  • Tidal lights to illuminate the cable car and act as a public warning system to make the beach safer.

  • Catch bells, these add a recognisable acoustic even to this process with the bell towers ringing out when the catch is brought in, in the mornings.

  • Tidal pools at the base of the cablecar towers were inspired by the history of the site were previously there was one.

  • Using waste material to create muscle picking spots along the beach to encourage public interaction.


 
 

 
 

This project started similar to many other projects before this, with me walking around the site making sketches and observations on people, routes, traffic and materials e.t.c. These sketches I made include a composite image of different materials and structures around the site, which helped me justify my use of materials and structure. Along with these are more conceptual drawings I made exploring different concepts about my design, such as the drawing exploring the frontage of my design being used to advertise the activities that happen inside with methods such as intricate design to tell a story (baroque churches), glazed allowing a physical connection to be made to the other side (market stalls) or a combination of both.